Playable Species

Here are the playable species!

Kobbins
"90xp""We Pick Up a Thing or Two: You may start with one rank in Divine or Sorcery, or Knowledge (Dungeoneering)""Safety In Numbers: when you are engaged with an ally, you gain 1 melee defense"

Gulliwasps
"95xp""Born of Flame: Immune to fire (not lava)""Cultural Alchemists: Gain a boost die to alchemy checks""Genderless, will pick a gender if they think it's neat. Sleep in bonfire cuddlepiles. New eggs just emerge nearly fully formed from the ashes of said bonfires."

Round Gnomes
"90XP""Brilliant!: as an incidental, use a story point. Next check, you have skill ranks equal to your INT on the check, regardless what kind of check it is."

Pointy Gnomes
"90XP""Give oppenent Black die on Illusion Magic""Add boost when casting illusions""lowlight vision""one rank in mechanics"

Dwarves
"Resilient: One Rank in Resilience""Dark Vision: Remove 2 black die for darkness""Tough As Nails: Spend a Story Point Once Per Session to change a critical injury roll to (01)"

Humans
"110XP""Starting Skills: one rank in two skills""Ready For Anything: Move a Story Point from the Game Master to yourself."

Hobgoblins
"90 xp""Start with a rank in a weapon skill of your choice""Pick one""Take a rank in Leadership.""Warrior’s Hands: Remove one rank of unwieldy per rank in Warrior’s Hands"

Wheezers
"100xp""Stretchy: Can take 2 strain to extend their body out in horrible ways. Can be used to cross canyons, parachute, slingshot, tons of gross shit.""Start with a rank in Persuasion"

Orcs
"When making a melee check, an orc can add setback to the check and add +2 damage dealt.""Dark Vision""Intimidating: One Rank in Coercion"

Halflings
"95xp""Naturally stealthy: start with a rank in stealth and skullduggery. Something about hobbits makes them get where they need to go.""Naturally joyful: hobbits are considered a calm and merry folk. Take a blue on social checks, except for coercion."